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            Comprehensive Lua培訓

             
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            課程大綱
             
            • Introduction to Lua
              A bit of history
              Lua's goals, features and non-goals
              Resources of Lua documentation and tutorials
              Installing the Lua interpreter
              Setting up and using LuaRocks
              Basic syntax and semantics
              Identifiers
              Comments, block comments
              Global variables and enforcing of strictness
              Local variables
              Standalone programs, program arguments
              Compilation units, chunks, expressions, semicolons
              Data types and data structures
              Basic types: nil, boolean, number, string
              Object types: function, userdata, thread, table
              References/objects vs. basic values
              The importance of tables in Lua
              Introduction to tables and their versatility
              Tables as an associative array
              Tables as numeric arrays, sequences
              Basic control structures
              The if then elseif else end
              The while loop
              The repeat loop
              The simple for loop
              Error handling
              Return values vs exceptions
              Converting a return value to an exception
              Converting an exception to a return value
              Error levels
              Example programs
              Polynomial evaluation
              Breadth first search
              Additional exercises
              More about functions
              Named arguments
              Object-oriented calls
              Closures
              Currying
              Tail calls
              Multiple assignment and return
              Varargs
              Iterators and co-routines
              The generic for loop
              Stateless vs stateful iterators
              Differences between iterators and co-routines
              Metatables and metamethods
              The set example
              The __tostring metamethod
              Arithmetic metamethods
              The __index, __newindex metamethods
              The __len metamethod
              Modules and packages
              Using modules
              Creating modules
              Organizing modules into packages
              Advanced tables
              Tables for queues and stacks
              Tables describing graphs
              Matrices as tables
              Linked lists as tables
              String buffers
              Metatables through examples
              Proxies
              Readonly
              Memoization
              Dynamic programming with memoization
              The Fibonacci example
              Environments
              Relationship between global variables and environments
              Free variables
              The _ENV table and the _G table
              More about modules
              Different approaches to creating modules
              Modules that change the behavior
              Module initialization and arguments
              Using environments to implement safe modules
              Advanced iterators and co-routines
              Producer, consumer, filter
              Wrapping co-routines to get iterators
              Stateless iterator for linked lists
              Contributing to the Ecosystem
              Uploading packages to MoonRocks
              Functional paradigm in Lua
              The map function
              The reduce / fold function
              Object-oriented Programming
              Different approaches to OOP
              Different approaches to inheritance
              Examples
              A walkthrough of the Lua Standard Libraries
              Compilation
              Compilation
              Eval
              Relationship with the environment
              Binary chunks
              Garbage collection
              Weak tables
              Finalizers, the __gc meta-method
              Lua bytecode and virtual machine
              Generating bytecode from source code
              Reading and analyzing bytecode
              Quick tour of the source code of the Lua VM
              C modules
              Calling C from Lua
              Search path and loading of C modules
              Calling Lua from C
              The Stack
              Error handling
              Continuations
              Handling Lua values and types from C
              Arrays
              Strings
              Userdata
              Metatables
              Object oriented calls
              Light userdata
              Memory management
              Allocators
              GC API
              Threads in Lua
              Co-routines vs threads
              Real multi-threading and Lua states
             
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